+ 2011-10-01 OpenOdyssey is opensource Javascript in-browser game created in 5 days (and nights) by Michal Budzynski for Mozilla GameOn Competition. It is based on Mibbu framework (created also by Michal in the same 5 days /and nights/) with hand draw graphics (drawn by Michal in the same period) with absolutely no sound effects (didn't created by Michal during that 5 days & nights).
Use arrows for move, Z for shooting & P for pause/unpause.
OpenOdyssey was tested in Firefox 3.6 (it was build using it), Opera 10, Google Chrome 8.0 and Internet Explorer 7 (without any additional plugins). What? How it is possible to run canvas based game in browser that did not support such an element? The anwser is easy - it is build using Mibbu Javascript Game Framework. Before the first run Mibbu tried to detect if current browser is supporting canvas, and if it is not, it renders whole game using DOM manipulation techniques. From the developer's point of view there is no difference - you are just building the game and don't worry about browser support. As I write above, the game was build in 5 days, so there is still many things that could be improved or added. Feel free to write about your ideas of comments using my blog's contact form. Check also the source of OpenOdyssey and page of Mibbu Javascript Game Framework. I would like to salute all my supporters - my brother MłodyBe for criticism, Jakub 'Owca' Siemiatkowski for common problem solving in most critical situations, MagdaBu for mental support and awesome tracks on her 'soup' account, and Shakira for 'Waka-waka' song which would not let me go to sleep during all that nights. THX!